Syx nodded, “The rules Wayne and I have used for years are thus: No going after family. No danger to non-combatants. Miss Ritchi is never put in real danger. No harassing or fights unless provoked. No busting into the Lair. Respect for privacy. No implicating non-combatants in illegal activity resulting from the game. No more than one fight per month. Everyone involved may call Time-Out. Time-Out will be respected by all parties.”
He paused at the last bit, eyeing the blue hero, “This part was more unspoken than explicitly stated, but Wayne always turned a blind eye to my efforts to clean up the areas the cops can’t touch. The cops don’t go into these neighborhoods and you know it. Someone has to do something and punching a few muggers all vigilante style doesn’t do shit.”
All rules she recognized, save the last. Megamind had used them herself. “Of course, those are fair enough.” She’s watching Syx carefully; at least that much had survived between worlds.
“Avoiding anything with underhanded health effects, as well.” Being poisoned once had been more than enough, and Megamind wasn’t willing to repeat the experience. Even at the hands of one of her doubles.
Syx blinked, “I never use poisons,” he cringed, “Psycho does too much of that. My only research into them has been more to combat his. Besides anything airborne or water born is too hard to control. It would be far too easy for it to accidentally effect noncombatants or have long lasting and unforeseen consequences.”